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seminar:2022

Hi5 Lab 2022 Seminar Series

Be sure to keep an eye on this page for updates! New speakers and seminar details are being added daily.

Presentations will be available via live-stream and playback on our YouTube channel.


April 8, 2022 - Jon Kelly

Professor, Iowa State University

Dr. Kelly received his Ph.D. in cognitive psychology from the University of California Santa Barbara before working as a postdoc in psychology at Vanderbilt University. He has worked in the Department of Psychology at Iowa State University since 2009, and actively participates in the Human Computer Interaction graduate program. He currently serves as Director of Graduate Education in psychology. Dr. Kelly’s research explores space perception, spatial memory, and navigation. Much of this work is focused on applying spatial cognitive theory to improve user experience in virtual environments. Dr. Kelly has published over 50 journal articles, and his work has been funded by the National Science Foundation and the Army Research Lab. He serves as associate editor at ACM Transactions on Applied Perception and is a fellow of the Psychonomic Society and the Association for Psychological Science.


Navigating Through Virtual Environments

April 8, 2022 at 1:30PM CDT

The most natural way to explore a virtual environment is to walk and turn, but real walking is often not possible due to technological limitations and space limitations. Therefore, teleporting has become a popular interface, whereby the user aims a virtual laser pointer to the desired location in the virtual environment and is then instantly transported. However, teleporting lacks self-motion cues normally associated with walking, and these cues are known to be useful for staying spatially oriented. I will describe several experiments which evaluate the effects of teleporting on navigation and closely examine the importance of self-motion cues, environmental cues, and experience.


June 29, 2022 - Victoria Interrante

Professor, University of Minnesota

Victoria Interrante is a Full Professor in the Department of Computer Science and Engineering at the University of Minnesota, where she also serves as the Director of the university-wide Center for Cognitive Sciences. Dr. Interrante’s research focuses on applying insights from visual perception and cognition to the development of more effective virtual reality experiences. In this work, she has enjoyed collaborating with colleagues in a wide variety of fields, from architectural design to psychiatry and more. Dr. Interrante is a recipient of the 2020 IEEE VGTC Virtual Reality Career Award in recognition of her lifetime contributions to visualization and visual perception for augmented and virtual reality, and the 1999 Presidential Early Career Award for Scientists and Engineers, “the highest honor bestowed by the U.S. government on outstanding scientists and engineers beginning their independent careers”. She co-founded and served as the first general co-chair of the ACM/SIGGRAPH Symposium on Applied Perception, and was co-editor-in-chief of the ACM Transactions on Applied Perception from 2015-2021. She also served in 2014 as co-General Chair and from 2015-2017 as co-Program Chair of the IEEE Virtual Reality Conference, and she was a member of the Steering Committee for the IEEE Virtual Reality Conference from 2016-2021. In addition, she served as the co-General Chair of EuroVR in 2017, and as co-Program Chair from 2018-2021. She has published numerous articles on the topic of spatial perception in immersive virtual environments, which is how she first became interested in working with avatars and virtual agents in VR.


Embodiment, Presence, and Spatial Perception in Immersive Architectural Environments

June 29, 2022 at 3:00PM CDT

Immersive Virtual Reality technology has transformative potential applications in architecture and design. In this talk I will review some of the work my lab has done to address fundamental challenges in effectively deploying VR technologies in architecture and design applications, focusing primarily on our investigations of factors influencing spatial perception accuracy in immersive architectural environments, but also touching on some examples of the use of VR technology to investigate other questions of interest to architectural and interior designers. Additionally, I will discuss how virtual humans — in particular, virtual self-avatars, virtual human agents, and virtual avatar representations of other real people — can facilitate improved outcomes, including issues related to the impact of avatars and agents on spatial perception accuracy, co-presence, and interpersonal trust during design negotiations in virtual architectural environments, and including a consideration of the various impacts of different technological approaches to the instantiation of virtual embodiments.

seminar/2022.txt · Last modified: 2022/07/29 20:44 by jones